Nothing has changed the overall meta of WoW PvE landscape in the late stages of Battle for Azeroth quite like the corruption vendor. In late May, Blizzard added the option to purchase synthesized corruptions on a rotating schedule in exchange for Echoes of Ny’alotha, and the game has been affected heavily ever since.
In short, the ability to determine which corruption effects you wanted to add to your gear – effectively eliminating RNG in the process- was a massive quality of life change that overhauled the game at all levels. Players who were merely catching up and players who were pushing the game to its absolute limits both felt the ripples of this system, and the playerbase as a whole was livened tremendously as a result.
With this in mind, we have to beg the question: why wasn’t the option to purchase corruption effects for a set price implemented alongside the release of Patch 8.3 in the first place?
It’s quite obvious that random elements plagued Battle for Azeroth throughout the entirety of its lifespan. From Azerite powers at its launch to corruption effects at the expansion’s close, BfA was riddled with RNG. And it’s not like Blizzard wasn’t aware of the community’s displeasure with the amount of random elements present in the expansion. So, to see the option to purchase corruption at the get implemented back end of the expansion was definitely a step in the right direction, regardless of its lateness.
Despite BfA wrapping up for good in just a few months, the decisions that the development team has made in regards to the way the later stages of the expansion operate have been quite positive. Those who have stuck around for these final few months are getting to experience a pretty decent version of the expansion – BfA in its final form.
Still, if there’s one thing that the corruption vendor represents as we transition away from Battle for Azeroth, it’s the notion that Blizzard is willing to listen to its playerbase and adapt the game to its devotees. At this point in time, the only people sticking around to see the proper end of BfA are those who are grinding out serious achievements or conquering the pinnacle of WoW’s content ladder. The least Blizzard can do is throw those dedicated players a bone and remove some of the negative elements that were plaguing the expansion in its final moments.
But now, with BfA’s finish line in mind, our attention turns to Shadowlands. And if the concept of wavering on initial mistakes is becoming part of Blizzard’s gameplan, it might serve well to know that Shadowlands could feature less RNG not only at launch, but throughout the entirety of the expansion, as well. Going into the next expansion, we’re already seeing features like covenants, soulbinds, and legendary runecrafting give players a sense of far more agency than most of the features present on live servers.
The effective removal of RNG features like corruption drops at the back end of BfA could transition smoothly into Shadowlands as we’re already seeing WoW give way to more control and customization when it comes to the near future. When it comes to randomness, all Shadowlands has to do is distance itself from BfA’s janky RNG-focused features and it could be considered a success. As it stands right now, it looks like things are headed in the right direction.
Featured image via Blizzard Entertainment.